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Games

Woodways

Multi-Platform Game

A puzzle game in which you control multiple characters at once. Developed in collaboration with Stav Goldstein & Elad Yekutiel (Sen Games).

Available now for PC / Mac / Mobile.

SenGamesStudio.com

WEAVE

Web Game

WEAVE is a short game about an abstract journey of two characters, who are both trying to cope with a shared event in different ways.

The Igloo

Interactive Short Story

An interactive short story about a man in an igloo, but also about other things.

Contraption Doesn't Move

Jam Game

Uncover the mysteries of a remote island in a short platformer with a few puzzles. Made for Global Game Jam 2018: Transmission.

Once Inside

Jam Game

A game created in 48 hours by myself for Ludum Dare, under the theme 'Connected Worlds'.
Once Inside received overall positive feedback and came in at number 4 in the 'Mood' category, as well as 32 in audio and 39 in graphics.

Available for Windows.

Speed Hoarding

Game Jam Prototype

An unfinished prototype made for Ludum Dare 42 under the theme "Running out of space".

Graphic UI: Skill System

Mockup

A project involving the creation of an original game world and character, with focus on constructing and visualizing a core system menu.

Written in English.

Multi Character Puzzle Game

Prototype

A prototype for a puzzle game in which you control 4 characters simultaneously (this concept later evolved into the work-in-progress Woodways).

What Do We Do Now?

Jam Game

A small art game created for the 2015 Global Game Jam.

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Essays, Research, Exercises & Documents

Tower Swap

WIP Game Design Document

A work in progress GDD for an original mobile game titled Tower Swap. Current version is 1.0

Written in English.

Clash Royale: Balance & Statistics

Balance Deconstruction / Research Project

A research document created to explore the balance and statistics of Clash Royale during it's earlier days.

Written in English.

Adventurers

Feature Design Presentation

A feature design presentation containing initial concept and balance.

Written in English.

Maplestory: Analysis

Analysis / Research Project

An in-depth analysis of Maplestory for PC and Mobile. Contains topics such as upgrade systems, monetization, various mechanics etc.

Written in English.

Kero Blaster: UX Analysis

Essay

An in-depth User Experience analysis of the game Kero Blaster for the PC.

Written in Hebrew.

Tekken 6: UX Analysis

Essay

An in-depth User Experience analysis of the game Tekken 6 for the PSP handheld.

Written in Hebrew.

Spelunky: Assets Rearrangement 

Exercise

This is a small exercise, the challenge was to use an existing game's graphic assets and construct a different game using those assets. This documents includes a short overview of the basic gameplay of Spelunky as well as an overview of the game I constructed using Spelunky's assets.

Written in Hebrew.

Shapes

Exercise / Design Draft

An initial design draft and Rule-book for an original card games titled 'Shapes'. This exercise included creating the physical cards as well.

Written in Hebrew.

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Additional design works & recommendations available upon request.

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